Cochra Feathertail

undead, ghost, vengeful spirit, tengu (winged w/talons, bird head)

Description:

Tengu Ghost (ECL +2), Lv 2 Ghost, Incorporeal Undead; 30 ft Fly (Perfect); Darkvision 60’
Str – – WP: 44; VP: 0; Immune: Mind-effects, bleed, death effects, disease, paralysis, poison, sleep effects, and stunning, & critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality;

Dex 18 – AC: 20 (+4 Dex, +6 Defl); FlFt: 16; Touch: 20
Con – – DR: all/Magic (only hurt by magical wpns/effects); SR: -/50% unaffected by any magical effect (except ghost-touch & force effects which work normally, also holy water)

Int 15 – Fort +0 (Isn’t affected by most Fort effects)
Wis 14 – Ref +4
Cha 22 – Will +2

Does not eat, breathe, or sleep; Corrupting Touch 1d6/CR
Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
Rejuvination 2d4 days

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

Skills:
Auto-succeed on moving silently; Stealth +14
Knowledge +2
Perception +12
Sense Motive/Intuition +2

Bio:

Bounty hunting Tengu; killed by an Orc target, missing out on big job to make a name for himself along with a ton of cash! Re-awoke an unknown amount of time later on the island where he was slain, for an unknown purpose, but with a thirst for vengeance. Currently stalking and haunting the camp of people stranded on Smuggler’s Shiv.

Cochra Feathertail

Jungle Fever Dark_Intellectual