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This adventure takes place on the world/plane of Golarion, in the Age of Lost Omens. Taking a trip to the southern nation of Sargava, you boarded the Jenivere with plans to reach Eleder in about as short of time as is possible without magical aid. Unfortunately, not everyone had the same plans, and you find yourself on an uncharted island, struggling to survive and find a way off.

The hope is to have a long-term game run, where people can truly engage in the world and develop their characters in the long-term. Have general structure for campaign through 18th-ish level (and some final “capstone” adventure/dungeon to complete the campaign), but of course, nothing is set in stone and there is no telling how little or much the PC’s will follow quest-lines. If the running story doesn’t interest or fall in the player’s paths, then so be it, the goal is to have fun and make our own story; the plot is just there for structure and to move things along when there is nothing anyone is seeking out pro-actively.

  • There will be XP and Hero Point rewards for aiding in running games (init tally), updating the wiki (for characters or adventure log), and potential other bonuses for flushed-out backgrounds *

Total play Sessions: 5
Total in-game days: 18
Total Encounters: 17 (Victories = 11, Losses = 0, Retreats/Escape = 6)
Party Deaths; TPK’s: 2; 0

XP Accumulation (KO’d, death count):
AJ – 2,750xp (0,0)
Auskanok (0,0)
Cochra Feathertail – 1,700xp (0,1)
Eoru – 2,550xp (1,0)
Fennix Shitley – 1,700xp (3,1)
Greg – 2,400xp (0,0)
Mork – 1,700xp (1,0)
Teysa – 1,700xp (0,0)
Lucy Webb – 2,200xp (2,0)
Shouya Vi – 2,850xp (3,1)

Yet to play:
[[:unamed | [unnamed] Dragonrider]]

Deities of Golarion
Major Deities
DEITY (AL)……………..PORTFOLIOS…………………………………………………………………….FAVORED WEAPON
Abadar (LN)……………..God of cities, wealth, merchants, law…………………………………light crossbow
Asmodeus (LE)…………..God of tyranny, slavery, pride, contracts……………………………..mace
Calistria (CN)…………….Goddess of trickery, lust, revenge………………………………………whip
Cayden Cailean (CG)…..God of freedom, wine, bravery………………………………………….rapier
Desna (CG)……………….Goddess of dreams, stars, travelers, luck…………………………….Starknife
Erastil (LG)……………….God of farming, hunting, trade, family………………………………..longbow
Gorum (CN)………………God of strength, battle, weapons………………………………………………………….greatsword
Gozreh (N)……………….God/dess of nature, weather, the sea………………………………………….trident
Iomedae LG……………Goddess of valor, rulership, justice, honor……………………………longsword
Irori LN………………….God of history, knowledge, self-perfection………………………….unarmed strike
Lamashtu CE…………..Goddess of madness, monsters, nightmares…………………………falchion
Nethys (N)………………..God of magic………………………………………………………………………………………quarterstaff
Norgorber (NE)………….God of greed, secrets, poison, murder………………………………..short sword
Pharasma (N)…………….Goddess of fate, death, prophecy, birth………………………………dagger
Rovagug (CE)……………God of wrath, disaster, destruction……………………………………..great axe
Sarenrae (NG)…………..Goddess of the sun, redemption, honesty, healing…………………scimitar
Shelyn (NG)………………Goddess of beauty, art, love, music…………………………………………….glaive
Torag (LG)……………….God of the forge, protection, strategy………………………………….warhammer
Urgathoa (NE)……………Goddess of gluttony, disease, undeath………………………………..scythe
Zon-Kuthon (LE)………..God of envy, pain, darkness, loss……………………………………….spiked chain

Major Deity Domains
DEITY (AL)……………..DOMAINS……………………………………………………………………
Abadar LN……………..Earth, Law, Nobility, Protection, Travel
Asmodeus LE…………..Evil, Fire, Law, Magic, Trickery
Calistria CN…………….Chaos, Charm, Knowledge, Luck, Trickery
Cayden Cailean CG…..Chaos, Charm, Good, Liberation, Strength, Travel
Desna CG……………….Chaos, Good, Liberation, Luck, Travel
Erastil LG……………….Animal, Community, Good, Law, Plant
Gorum CN………………Chaos, Destruction, Glory, Strength, War
Gozreh N……………….Air, Animal, Plant, Water, Weather
Iomedae LG……………Glory, Good, Law, Sun, War
Irori LN………………….Healing, Knowledge, Law, Strength, Rune
Lamashtu CE…………..Chaos, Evil, Madness, Strength, Trickery
Nethys N………………..Destruction, Knowledge, Magic, Protection, Rune
Norgorber NE………….Charm, Death, Evil, Knowledge, Trickery
Pharasma N…………….Death, Healing, Knowledge, Repose, Water
Rovagug CE……………Chaos, Evil, Destruction, Weather, War
Sarenrae NG…………..Fire, Glory, Good, Healing, Sun
Shelyn NG………………Air, Charm, Good, Luck, Protection
Torag LG……………….Artifice, Earth, Good, Law, Protection
Urgathoa NE……………Death, Evil, Magic, Strength, War
Zon-Kuthon LE………..Darkness, Death, Destruction, Evil, Law

*A note on alignment – We are using the standard two axis of: Good <—> Evil & Law <—> Chaos
however, the double-middle ground (Neutral, Neutral) alignment is being split into two types:
True Neutral (TN) – aims at balance or equilibrium between the Axis; all sides are necessary
Unaligned (UN) – doesn’t recognize axis; relativist; picks no sides (not even True Neutral)
The Neutral (N) deities count as either type for purposes of clerics & followers
Gozreh followers are more likely to be True Neutral than other followers of Neutral deities

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